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@@ -972,7 +972,7 @@ return {
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description = "Models absorption as sound travels through the air, water, etc."
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},
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{
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- name = "falloff",
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+ name = "attenuation",
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description = "Decreases audio volume with distance (1 / max(distance, 1))."
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},
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{
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@@ -1032,7 +1032,7 @@ return {
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{
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name = "getAbsorption",
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summary = "Get the absorption coefficients.",
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- description = "Returns the global air absorption coefficients for the medium. This affects Sources that have the `absorption` effect enabled, causing audio volume to drop off with distance as it is absorbed by the medium it's traveling through (air, water, etc.). The difference between absorption and falloff is that absorption is more subtle and is frequency-dependent, so higher-frequency bands can get absorbed more quickly than lower ones. This can be used to apply \"underwater\" effects and stuff.",
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+ description = "Returns the global air absorption coefficients for the medium. This affects Sources that have the `absorption` effect enabled, causing audio volume to drop off with distance as it is absorbed by the medium it's traveling through (air, water, etc.). The difference between absorption and the attenuation effect is that absorption is more subtle and is frequency-dependent, so higher-frequency bands can get absorbed more quickly than lower ones. This can be used to apply \"underwater\" effects and stuff.",
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key = "lovr.audio.getAbsorption",
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module = "lovr.audio",
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notes = "Absorption is currently only supported by the phonon spatializer.\n\nThe frequency bands correspond to `400Hz`, `2.5KHz`, and `15KHz`.\n\nThe default coefficients are `.0002`, `.0017`, and `.0182` for low, mid, and high.",
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@@ -1465,7 +1465,7 @@ return {
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{
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name = "setAbsorption",
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summary = "Set the absorption coefficients.",
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- description = "Sets the global air absorption coefficients for the medium. This affects Sources that have the `absorption` effect enabled, causing audio volume to drop off with distance as it is absorbed by the medium it's traveling through (air, water, etc.). The difference between absorption and falloff is that absorption is more subtle and is frequency-dependent, so higher-frequency bands can get absorbed more quickly than lower ones. This can be used to apply \"underwater\" effects and stuff.",
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+ description = "Sets the global air absorption coefficients for the medium. This affects Sources that have the `absorption` effect enabled, causing audio volume to drop off with distance as it is absorbed by the medium it's traveling through (air, water, etc.). The difference between absorption and the attenuation effect is that absorption is more subtle and is frequency-dependent, so higher-frequency bands can get absorbed more quickly than lower ones. This can be used to apply \"underwater\" effects and stuff.",
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key = "lovr.audio.setAbsorption",
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module = "lovr.audio",
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notes = "Absorption is currently only supported by the phonon spatializer.\n\nThe frequency bands correspond to `400Hz`, `2.5KHz`, and `15KHz`.\n\nThe default coefficients are `.0002`, `.0017`, and `.0182` for low, mid, and high.",
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