bjorn 6 years ago
parent
commit
3085d68a4e
2 changed files with 34 additions and 1 deletions
  1. 32 0
      guides/FAQ.md
  2. 2 1
      guides/init.lua

+ 32 - 0
guides/FAQ.md

@@ -0,0 +1,32 @@
+FAQ
+===
+
+Frequently asked questions.
+
+> Can I use LÖVR without a VR headset?
+
+Yes, LÖVR will automatically use a fake headset system that you can control with your keyboard/mouse
+if there isn't any VR hardware detected.
+
+You can also set the `t.modules.headset` flag to false in
+`lovr.conf` to disable VR completely and develop a traditional 3D desktop application.
+
+> Does LÖVR work with mobile devices (Cardboard, Gear VR, Oculus Go, etc.)?
+
+There isn't official support for mobile hardware yet.  However, you can run projects in a browser
+using WebVR and those will usually work on mobile devices.  An Android port is also in progress but
+isn't available yet.
+
+> Are there macOS binaries available?
+
+Yes, you can download them from <https://lovr.org/download/mac>.
+
+> Is there any way to access keyboard/mouse input?
+
+Yes, see `lovr-keyboard` and `lovr-mouse` on the <a data-key="Libraries">Libraries</a> page.
+
+> Does LÖVR work on Linux?
+
+Sorta.  Linux is an officially supported platform and LÖVR compiles on there.  However, not a lot of
+testing is done on Linux, so sometimes you'll run into problems.  If you find anything wrong, please
+open an issue or post in Slack about it so it can be fixed.

+ 2 - 1
guides/init.lua

@@ -3,5 +3,6 @@ return {
   'Callbacks_and_Modules',
   'Callbacks_and_Modules',
   'Libraries',
   'Libraries',
   'Distribution',
   'Distribution',
-  'Compiling'
+  'Compiling',
+  'FAQ'
 }
 }