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@@ -1,33 +1,10 @@
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function lovr.load()
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function lovr.load()
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- shader = lovr.graphics.newShader([[
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- vec4 position(mat4 projection, mat4 transform, vec4 vertex) {
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- return projection * transform * vertex;
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- }
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- ]], [[
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- const float gridSize = 25.;
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- const float cellSize = .5;
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-
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- vec4 color(vec4 gcolor, sampler2D image, vec2 uv) {
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-
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- // Distance-based alpha (1. at the middle, 0. at edges)
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- float alpha = 1. - smoothstep(.15, .50, distance(uv, vec2(.5)));
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-
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- // Grid coordinate
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- uv *= gridSize;
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- uv /= cellSize;
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- vec2 c = abs(fract(uv - .5) - .5) / fwidth(uv);
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- float line = clamp(1. - min(c.x, c.y), 0., 1.);
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- vec3 value = mix(vec3(.01, .01, .011), (vec3(.04)), line);
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-
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- return vec4(vec3(value), alpha);
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- }
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- ]], { flags = { highp = true } })
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-
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- lovr.graphics.setBackgroundColor(.05, .05, .05)
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+ lovr.graphics.setBackground(.05, .05, .05)
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end
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end
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-function lovr.draw()
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- lovr.graphics.setShader(shader)
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- lovr.graphics.plane('fill', 0, 0, 0, 25, 25, -math.pi / 2, 1, 0, 0)
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- lovr.graphics.setShader()
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+function lovr.draw(pass)
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+ pass:setColor(.1, .1, .12)
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+ pass:plane(0, 0, 0, 25, 25, -math.pi / 2, 1, 0, 0)
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+ pass:setColor(.2, .2, .2)
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+ pass:plane(0, 0, 0, 25, 25, -math.pi / 2, 1, 0, 0, 'line', 50, 50)
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end
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end
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