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@@ -280,13 +280,7 @@ return {
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},
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},
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variants = {
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variants = {
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{
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{
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- arguments = {
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- {
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- name = "eye",
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- type = "HeadsetEye",
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- description = "The eye currently being rendered to."
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- }
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- },
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+ arguments = {},
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returns = {}
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returns = {}
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}
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}
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}
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}
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@@ -5014,23 +5008,6 @@ return {
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}
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}
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}
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}
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},
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},
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- {
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- name = "PolygonWinding",
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- summary = "Different winding directions.",
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- description = "Whether the points on triangles are specified in a clockwise or counterclockwise order.",
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- key = "PolygonWinding",
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- module = "graphics",
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- values = {
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- {
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- name = "clockwise",
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- description = "Triangle vertices are specified in a clockwise order."
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- },
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- {
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- name = "counterclockwise",
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- description = "Triangle vertices are specified in a counterclockwise order."
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- }
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- }
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- },
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{
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{
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name = "StencilAction",
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name = "StencilAction",
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summary = "Different stencil operations available.",
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summary = "Different stencil operations available.",
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@@ -5143,6 +5120,23 @@ return {
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"lovr.graphics.print"
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"lovr.graphics.print"
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}
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}
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},
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},
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+ {
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+ name = "Winding",
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+ summary = "Different winding directions.",
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+ description = "Whether the points on triangles are specified in a clockwise or counterclockwise order.",
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+ key = "Winding",
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+ module = "graphics",
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+ values = {
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+ {
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+ name = "clockwise",
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+ description = "Triangle vertices are specified in a clockwise order."
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+ },
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+ {
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+ name = "counterclockwise",
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+ description = "Triangle vertices are specified in a counterclockwise order."
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+ }
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+ }
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+ },
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{
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{
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name = "WrapMode",
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name = "WrapMode",
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summary = "How to wrap Textures.",
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summary = "How to wrap Textures.",
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@@ -6815,7 +6809,7 @@ return {
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returns = {
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returns = {
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{
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{
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name = "winding",
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name = "winding",
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- type = "PolygonWinding",
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+ type = "Winding",
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description = "The current winding direction."
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description = "The current winding direction."
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}
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}
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}
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}
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@@ -8494,7 +8488,7 @@ return {
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arguments = {
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arguments = {
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{
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{
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name = "winding",
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name = "winding",
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- type = "PolygonWinding",
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+ type = "Winding",
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description = "The new winding direction."
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description = "The new winding direction."
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}
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}
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},
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},
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