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summary = "Set the value of a shader variable.",
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summary = "Set the value of a shader variable.",
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notes = "Shader variables can be in different \"sets\". Variables changed by this function must be in set #2, because LÖVR uses set #0 and set #1 internally.\n\nThe new value will persist until a new shader is set that uses a different \"type\" for the binding number of the variable. See `Pass:setShader` for more details.",
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notes = "Shader variables can be in different \"sets\". Variables changed by this function must be in set #2, because LÖVR uses set #0 and set #1 internally.\n\nThe new value will persist until a new shader is set that uses a different \"type\" for the binding number of the variable. See `Pass:setShader` for more details.",
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