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@@ -100,7 +100,7 @@ Luckily, LÖVR loves you, and makes this very easy. Here's the new vertex shade
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vec4 position(mat4 projection, mat4 transform, vec4 vertex)
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{
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- Normal = lovrNormal * lovrNormalMatrix;
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+ Normal = lovrNormalMatrix * lovrNormal;
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FragmentPos = vec3(lovrModel * vertex);
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return projection * transform * vertex;
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