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@@ -1352,7 +1352,7 @@ return {
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description = "Sets a mesh of triangles to use for modeling audio effects, using a table of vertices or a Model. When the appropriate effects are enabled, audio from `Source` objects will correctly be occluded by walls and bounce around to create realistic reverb.\n\nAn optional `AudioMaterial` may be provided to specify the acoustic properties of the geometry.",
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key = "lovr.audio.setGeometry",
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module = "lovr.audio",
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- notes = "This is currently only supported/used by the `phonon` spatializer.\n\nThe `Effect`s that use geometry are:\n\n- `occlusion`\n- `reverb`\n- `transmission`\n\nIf an existing geometry has been set, this function will replace it.",
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+ notes = "This is currently only supported/used by the `phonon` spatializer.\n\nThe `Effect`s that use geometry are:\n\n- `occlusion`\n- `reverb`\n- `transmission`\n\nIf an existing geometry has been set, this function will replace it.\n\nThe triangles must use counterclockwise winding.",
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variants = {
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{
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arguments = {
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@@ -16834,9 +16834,9 @@ return {
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key = "Mat4:rotate",
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module = "lovr.math",
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related = {
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- "mat4:translate",
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- "mat4:scale",
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- "mat4:identity"
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+ "Mat4:translate",
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+ "Mat4:scale",
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+ "Mat4:identity"
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},
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variants = {
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{
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@@ -17535,7 +17535,7 @@ return {
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key = "Quat:unpack",
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module = "lovr.math",
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related = {
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- "quat:set"
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+ "Quat:set"
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},
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variants = {
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{
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