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description = "Creates a new Material. Materials are sets of colors, textures, and other parameters that affect the appearance of objects. They can be applied to `Model`s, `Mesh`es, and most graphics primitives accept a Material as an optional first argument.",
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+ notes = "- Scalar properties will default to `1.0`.\n- Color properties will default to `(1.0, 1.0, 1.0, 1.0)`, except for `emissive` which will\n default to `(0.0, 0.0, 0.0, 0.0)`.\n- Textures will default to `nil` (a single 1x1 white pixel will be used for them).",
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