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@@ -142,7 +142,7 @@ return {
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pointing away from the left palm or into the right palm. If you imagine the hand holding a
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stick, the Z axis will be parallel to the stick.
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- <img src="/img/grip.svg" width="600" alt="Hand Grip Pose"/>
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+ <img src="/img/grip.svg" width="600" alt="Hand Grip Pose" class="flat"/>
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*Image from the [OpenXR Specification](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_grip_pose)*
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@@ -151,7 +151,7 @@ return {
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The `/point` pose is used to aim or point at objects. It's usually positioned slightly in front
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of the hand or controller, and is oriented so the -Z axis points in a natural forward direction.
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- <img src="/img/aim.svg" width="600" alt="Hand Point Pose"/>
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+ <img src="/img/aim.svg" width="600" alt="Hand Point Pose" class="flat"/>
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*Image from the [OpenXR Specification](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_aim_pose)*
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@@ -161,7 +161,7 @@ return {
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slightly in front of a controller. The -Z axis will point forward, away from the hand. It's
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good for precise, close-range interaction.
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- <img src="/img/pinch.svg" width="600" alt="Hand Pinch Pose"/>
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+ <img src="/img/pinch.svg" width="600" alt="Hand Pinch Pose" class="flat"/>
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*Image from the [OpenXR Specification](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_pinch_pose)*
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@@ -171,10 +171,12 @@ return {
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front of a controller. The -Z axis will point forward out of the tip of the finger, the +Y axis
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will be perpendicular to the fingernail.
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- <img src="/img/poke.svg" width="600" alt="Hand Poke Pose"/>
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+ <img src="/img/poke.svg" width="600" alt="Hand Poke Pose" class="flat"/>
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*Image from the [OpenXR Specification](https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_poke_pose)*
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+ ---
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+
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These "hand pose devices" do not report any button input with e.g. `lovr.headset.isDown`. The
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main `hand/left` and `hand/right` devices should be used for buttons and haptics.
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]],
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