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Use an animated shader for hand tracking;

bjorn 5 years ago
parent
commit
6029e091ef
1 changed files with 1 additions and 0 deletions
  1. 1 0
      examples/Interaction/Hand_Tracking/main.lua

+ 1 - 0
examples/Interaction/Hand_Tracking/main.lua

@@ -1,5 +1,6 @@
 function lovr.load()
   lovr.graphics.setBackgroundColor(.2, 0, .4)
+  lovr.graphics.setShader(lovr.graphics.newShader('unlit', { flags = { animated = true } }))
 
   models = {
     left = lovr.headset.newModel('hand/left'),