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@@ -0,0 +1,29 @@
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+function lovr.load()
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+ boxMatrix = lovr.math.newMat4() --inialize box
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+ boxMatrix:set(
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+ vec3(0,1,-1), --global position
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+ vec3(0.25,0.25,0.25), --scale
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+ quat(0,0,0,0) --global rotation
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+ )
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+
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+ offset = lovr.math.newMat4() --initialize offset matrix
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+end
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+
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+function lovr.update(dt)
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+ if lovr.headset.wasPressed('left','trigger') then
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+ offset:set(mat4(lovr.headset.getPose('left')):invert() * boxMatrix)
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+ end
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+
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+ if lovr.headset.isDown('left','trigger') then
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+ boxMatrix:set(mat4(lovr.headset.getPose('left')) * (offset))
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+ end
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+end
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+
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+function lovr.draw()
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+ lovr.graphics.box('line', boxMatrix)
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+
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+ for i, hand in ipairs(lovr.headset.getHands()) do
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+ local x, y, z = lovr.headset.getPosition(hand)
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+ lovr.graphics.sphere(x, y, z, .01)
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+ end
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+end
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