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Update Callbacks and Distribution guides;

bjorn 7 years ago
parent
commit
70bfe57257
2 changed files with 6 additions and 11 deletions
  1. 1 1
      guides/Callbacks_and_Modules.md
  2. 5 10
      guides/Distribution.md

+ 1 - 1
guides/Callbacks_and_Modules.md

@@ -58,7 +58,7 @@ Modules
 You might be wondering what code to write in the different callbacks.  Inside callbacks you'll often
 You might be wondering what code to write in the different callbacks.  Inside callbacks you'll often
 call into different modules to get LÖVR to do useful things.
 call into different modules to get LÖVR to do useful things.
 
 
-A module is just a Lua table that exposes a set of functions you can call.  Each module is
+A module is a plain Lua table that exposes a set of functions you can call.  Each module is
 responsible for a specific area of functionality.  Some modules are relatively low level and, though
 responsible for a specific area of functionality.  Some modules are relatively low level and, though
 useful, they often aren't used in smaller projects.  The most commonly used modules are:
 useful, they often aren't used in smaller projects.  The most commonly used modules are:
 
 

+ 5 - 10
guides/Distribution.md

@@ -7,10 +7,10 @@ how to export and distribute a project.
 Creating an Archive
 Creating an Archive
 ---
 ---
 
 
-The first step is to create an archive of your project, which is really just a zipped up version of
-its contents.  On Windows you can select all the files in a project (**not** the project folder),
-right click them, and choose "Send to" -> "Compressed (zip) folder".  On Unix systems, the `zip`
-utility can be used:
+The first step is to create an archive of your project, which is a zipped up version of its
+contents.  On Windows you can select all the files in a project (**not** the project folder), right
+click them, and choose "Send to" -> "Compressed (zip) folder".  On Unix systems, the `zip` utility
+can be used:
 
 
 ```
 ```
 zip -9qr .
 zip -9qr .
@@ -36,15 +36,10 @@ original LÖVR download.
 WebVR
 WebVR
 ---
 ---
 
 
-You can use the [WebVR Exporter](/share) to export to WebVR.  Just drag and drop a `.zip` file into
-your window to create a WebVR page.
-
-> Note that WebVR exports are removed after 30 days of inactivity!
-
 To create a custom WebVR build, see [this
 To create a custom WebVR build, see [this
 guide](https://github.com/bjornbytes/lovr/blob/master/COMPILING.md#webvr).
 guide](https://github.com/bjornbytes/lovr/blob/master/COMPILING.md#webvr).
 
 
 Note that there are a few differences when running LÖVR in the browser:
 Note that there are a few differences when running LÖVR in the browser:
 
 
 - `Controller:newModel` will always return `nil`.
 - `Controller:newModel` will always return `nil`.
-- Oculus Touch controllers are not fully supported yet.
+- Compute shaders are not supported.