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@@ -2,6 +2,9 @@ return {
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summary = 'A mesh Shape.',
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description = 'A type of `Shape` that can be used for triangle meshes.',
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extends = 'Shape',
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+ notes = [[
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+ MeshShape is static. If the collider contains a MeshShape, it will be forced to become static.
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+ ]],
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constructors = {
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'lovr.physics.newMeshShape',
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'World:newMeshCollider'
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