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Excise Go;

bjorn 4 years ago
parent
commit
74f84f9484
4 changed files with 269 additions and 982 deletions
  1. 264 975
      api/init.lua
  2. 1 1
      api/lovr/headset/vibrate.lua
  3. 1 2
      guides/Compiling.md
  4. 3 4
      guides/Getting_Started_(Quest).md

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+ 264 - 975
api/init.lua


+ 1 - 1
api/lovr/headset/vibrate.lua

@@ -43,6 +43,6 @@ return {
     prolonged vibration patterns.
     prolonged vibration patterns.
 
 
     On the Oculus Quest, devices can only be vibrated once per frame.  Any attempts after the first
     On the Oculus Quest, devices can only be vibrated once per frame.  Any attempts after the first
-    will return `false`.  The Oculus Go controller does not support vibration.
+    will return `false`.
   ]]
   ]]
 }
 }

+ 1 - 2
guides/Compiling.md

@@ -140,8 +140,7 @@ First, make sure the Java JDK is installed (version 8 is known to work).
 Then, the Android SDK and NDK need to be installed.  The SDK version to install depends on the
 Then, the Android SDK and NDK need to be installed.  The SDK version to install depends on the
 devices being targeted:
 devices being targeted:
 
 
-- Version 26: Oculus Quest.
-- Version 21: Oculus Quest and Oculus Go.
+- Version 26: Oculus Quest, Oculus Quest 2.
 - Version 27: Pico Neo 2.
 - Version 27: Pico Neo 2.
 
 
 The Android command line tools can be found on the Android website or installed using a package
 The Android command line tools can be found on the Android website or installed using a package

+ 3 - 4
guides/Getting_Started_(Quest).md

@@ -1,7 +1,7 @@
 Getting Started
 Getting Started
 ===
 ===
 
 
-This guide explains how to start using LÖVR on Android devices like the Oculus Go and Oculus Quest.
+This guide explains how to start using LÖVR on Oculus Android devices like the Oculus Quest.
 
 
 After setting the device up for development, the LÖVR Android .apk is "sideloaded" onto the device.
 After setting the device up for development, the LÖVR Android .apk is "sideloaded" onto the device.
 From there, a LÖVR project on a PC can be sync'd to the device.
 From there, a LÖVR project on a PC can be sync'd to the device.
@@ -9,9 +9,8 @@ From there, a LÖVR project on a PC can be sync'd to the device.
 Device Setup
 Device Setup
 ---
 ---
 
 
-First, make sure your device is set up for development.  Oculus has official device setup guides
-for both the [Oculus Quest](https://developer.oculus.com/documentation/quest/latest/concepts/mobile-device-setup-quest/)
-and [Oculus Go](https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup-go/),
+First, make sure your device is set up for development.  Oculus has an official device setup guide
+for the [Oculus Quest](https://developer.oculus.com/documentation/quest/latest/concepts/mobile-device-setup-quest/),
 but there are lots of other guides on the internet for how to do this.  The key things are:
 but there are lots of other guides on the internet for how to do this.  The key things are:
 
 
 - Enabling development mode on the device.
 - Enabling development mode on the device.

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