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@@ -0,0 +1,30 @@
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+function lovr.load()
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+ sbsTexture = lovr.graphics.newTexture('sbs_left_right.png', { mipmaps = false })
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+ sbsShader = lovr.graphics.newShader([[
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+ vec4 position(mat4 projection, mat4 transform, vec4 vertex) {
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+ return projection * transform * vertex;
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+ }
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+ ]], [[
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+ uniform sampler2D tex;
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+ vec4 color(vec4 graphicsColor, sampler2D image, vec2 uv) {
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+ vec2 newUV = clamp(uv, 0., 1.) * vec2(.5, 1.) + vec2(lovrViewID) * vec2(.5, 0.);
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+
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+ // Use this instead for top-bottom stereo
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+ // vec2 newUV = clamp(uv, 0., 1.) * vec2(1., .5) + vec2(lovrViewID) * vec2(0., .5);
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+
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+ return texture(tex, newUV);
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+ }
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+ ]], {
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+ flags = {
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+ highp = true
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+ }
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+ })
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+
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+ lovr.graphics.setBackgroundColor(.05, .05, .05)
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+end
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+
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+function lovr.draw()
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+ lovr.graphics.setShader(sbsShader)
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+ sbsShader:send('tex', sbsTexture)
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+ lovr.graphics.plane('fill', 0, 1, -2, 2.5, 2, 0, 0, 0, 0)
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+end
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