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@@ -4611,7 +4611,7 @@ return {
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examples = {
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{
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description = "Apply a postprocessing effect (wave) using a Canvas and a fragment shader.",
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- code = "function lovr.load()\n lovr.graphics.setBackgroundColor(.1, .1, .1)\n canvas = lovr.graphics.newCanvas(lovr.headset.getDisplayDimensions())\n\n wave = lovr.graphics.newShader([[\n vec4 lovrMain() {\n return lovrRVertex;\n }\n ]], [[\n uniform float time;\n vec4 lovrMain() {\n uv.x += sin(uv.y * 10 + time * 4) * .01;\n uv.y += cos(uv.x * 10 + time * 4) * .01;\n return lovrGraphicsColor * lovrDiffuseColor * lovrVertexColor * texture(lovrDiffuseTexture, lovrTexCoord);\n }\n ]])\nend\n\nfunction lovr.update(dt)\n wave:send('time', lovr.timer.getTime())\nend\n\nfunction lovr.draw()\n -- Render the scene to the canvas instead of the headset.\n canvas:renderTo(function()\n lovr.graphics.clear()\n local size = 5\n for i = 1, size do\n for j = 1, size do\n for k = 1, size do\n lovr.graphics.setColor(i / size, j / size, k / size)\n local x, y, z = i - size / 2, j - size / 2, k - size / 2\n lovr.graphics.cube('fill', x, y, z, .5)\n end\n end\n end\n end)\n\n -- Render the canvas to the headset using a shader.\n lovr.graphics.setColor(1, 1, 1)\n lovr.graphics.setShader(wave)\n lovr.graphics.fill(canvas:getTexture())\n lovr.graphics.setShader()\nend"
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+ code = "function lovr.load()\n lovr.graphics.setBackgroundColor(.1, .1, .1)\n canvas = lovr.graphics.newCanvas(lovr.headset.getDisplayDimensions())\n\n wave = lovr.graphics.newShader([[\n vec4 position(mat4 projection, mat4 transform, vec4 vertex) {\n return projection * transform * vertex;\n }\n ]], [[\n uniform float time;\n vec4 color(vec4 gcolor, sampler2D image, vec2 uv) {\n uv.x += sin(uv.y * 10 + time * 4) * .01;\n uv.y += cos(uv.x * 10 + time * 4) * .01;\n return lovrGraphicsColor * lovrDiffuseColor * lovrVertexColor * texture(lovrDiffuseTexture, uv);\n }\n ]])\nend\n\nfunction lovr.update(dt)\n wave:send('time', lovr.timer.getTime())\nend\n\nfunction lovr.draw()\n -- Render the scene to the canvas instead of the headset.\n canvas:renderTo(function()\n lovr.graphics.clear()\n local size = 5\n for i = 1, size do\n for j = 1, size do\n for k = 1, size do\n lovr.graphics.setColor(i / size, j / size, k / size)\n local x, y, z = i - size / 2, j - size / 2, k - size / 2\n lovr.graphics.cube('fill', x, y, z, .5)\n end\n end\n end\n end)\n\n -- Render the canvas to the headset using a shader.\n lovr.graphics.setColor(1, 1, 1)\n lovr.graphics.setShader(wave)\n lovr.graphics.fill(canvas:getTexture())\n lovr.graphics.setShader()\nend"
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}
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},
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notes = "Up to four textures can be attached to a Canvas and anything rendered to the Canvas will be broadcast to all attached Textures. If you want to do render different things to different textures, use the `multicanvas` shader flag when creating your shader and implement the `void colors` function instead of the usual `vec4 color` function. You can then assign different output colors to `lovrCanvas[0]`, `lovrCanvas[1]`, etc. instead of returning a single color. Each color written to the array will end up in the corresponding texture attached to the Canvas.",
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@@ -16926,17 +16926,25 @@ return {
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variants = {
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{
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arguments = {
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- low = {
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+ {
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+ name = "seed",
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+ type = "number",
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+ description = "The random seed."
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+ }
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+ },
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+ returns = {}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "low",
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type = "number",
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description = "The lower 32 bits of the seed."
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},
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- high = {
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+ {
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+ name = "high",
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type = "number",
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description = "The upper 32 bits of the seed."
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- },
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- seed = {
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- type = "number",
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- description = "The random seed."
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}
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},
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returns = {}
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@@ -17013,7 +17021,13 @@ return {
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{
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name = "x",
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type = "number",
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- description = "A number to add to each component."
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+ description = "A value to add to x component."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to add to y component.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17051,6 +17065,27 @@ return {
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description = "The distance to `u`."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to measure distance to."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to measure distance to."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "distance",
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+ type = "number",
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+ description = "The distance to `u`."
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+ }
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+ }
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}
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}
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},
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@@ -17087,7 +17122,13 @@ return {
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{
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name = "x",
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type = "number",
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- description = "The number to divide each component by."
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+ description = "A value to divide x component by."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to divide y component by.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17106,7 +17147,7 @@ return {
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description = "Returns the dot product between this vector and another one.",
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key = "Vec2:dot",
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module = "lovr.math",
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- notes = "This is computed as:\n\n dot = v.x * u.x + v.y * u.y + v.z * u.z\n\nThe vectors are not normalized before computing the dot product.",
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+ notes = "This is computed as:\n\n dot = v.x * u.x + v.y * u.y\n\nThe vectors are not normalized before computing the dot product.",
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variants = {
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{
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arguments = {
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@@ -17123,6 +17164,27 @@ return {
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description = "The dot product between `v` and `u`."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to compute the dot product with."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to compute the dot product with."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "dot",
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+ type = "number",
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+ description = "The dot product between `v` and `u`."
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+ }
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+ }
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}
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}
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},
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@@ -17161,16 +17223,26 @@ return {
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},
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variants = {
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{
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- arguments = {
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+ arguments = {},
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+ returns = {
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{
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- name = "u",
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+ name = "v",
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type = "Vec2",
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- description = "The vector to lerp towards."
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+ description = "The original vector, containing the new lerped values."
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+ }
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+ }
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to lerp towards."
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},
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{
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- name = "t",
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+ name = "y",
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type = "number",
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- description = "The lerping parameter."
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+ description = "A value of y component to lerp towards."
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}
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},
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returns = {
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@@ -17216,7 +17288,13 @@ return {
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{
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name = "x",
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type = "number",
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- description = "The number to multiply each component by."
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+ description = "A value to multiply x component by."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to multiply y component by.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17335,7 +17413,13 @@ return {
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{
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name = "x",
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type = "number",
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- description = "A number to subtract from each component."
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+ description = "A value to subtract from x component."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to subtract from y component.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17425,7 +17509,19 @@ return {
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{
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name = "x",
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type = "number",
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- description = "A number to add to each component."
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+ description = "A value to add to x component."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to add to y component.",
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+ default = "x"
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value to add to z component.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17461,6 +17557,32 @@ return {
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description = "The original vector, with the cross product as its values."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to compute cross product with."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to compute cross product with."
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value of z component to compute cross product with."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "v",
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+ type = "Vec3",
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+ description = "The original vector, with the cross product as its values."
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+ }
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+ }
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}
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},
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related = {
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@@ -17492,6 +17614,32 @@ return {
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description = "The distance to `u`."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to measure distance to."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to measure distance to."
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value of z component to measure distance to."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "distance",
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+ type = "number",
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+ description = "The distance to `u`."
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+ }
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+ }
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}
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}
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},
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@@ -17528,7 +17676,19 @@ return {
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{
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name = "x",
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type = "number",
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- description = "The number to divide each component by."
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+ description = "A value to divide x component by."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to divide y component by.",
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+ default = "x"
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value to divide z component by.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17564,6 +17724,32 @@ return {
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description = "The dot product between `v` and `u`."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to compute the dot product with."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to compute the dot product with."
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value of z component to compute the dot product with."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "dot",
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+ type = "number",
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+ description = "The dot product between `v` and `u`."
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+ }
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+ }
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}
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},
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related = {
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@@ -17624,6 +17810,37 @@ return {
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description = "The original vector, containing the new lerped values."
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}
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}
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+ },
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+ {
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+ arguments = {
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+ {
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+ name = "x",
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+ type = "number",
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+ description = "A value of x component to lerp towards."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value of y component to lerp towards."
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value of z component to lerp towards."
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+ },
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+ {
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+ name = "t",
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+ type = "number",
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+ description = "The lerping parameter."
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+ }
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+ },
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+ returns = {
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+ {
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+ name = "v",
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+ type = "Vec3",
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+ description = "The original vector, containing the new lerped values."
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+ }
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+ }
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}
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}
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},
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@@ -17660,7 +17877,19 @@ return {
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{
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name = "x",
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type = "number",
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- description = "The number to multiply each component by."
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+ description = "A value to multiply x component by."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to multiply y component by.",
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+ default = "x"
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value to multiply z component by.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17801,7 +18030,19 @@ return {
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{
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name = "x",
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type = "number",
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- description = "A number to subtract from each component."
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+ description = "A value to subtract from x component."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to subtract from y component.",
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+ default = "x"
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value to subtract from z component.",
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+ default = "x"
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}
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},
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returns = {
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@@ -17896,7 +18137,25 @@ return {
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{
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name = "x",
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type = "number",
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- description = "A number to add to each component."
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+ description = "A value to add to x component."
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+ },
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+ {
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+ name = "y",
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+ type = "number",
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+ description = "A value to add to y component.",
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+ default = "x"
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+ },
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+ {
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+ name = "z",
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+ type = "number",
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+ description = "A value to add to z component.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to add to w component.",
|
|
|
+ default = "x"
|
|
|
}
|
|
|
},
|
|
|
returns = {
|
|
@@ -17934,6 +18193,37 @@ return {
|
|
|
description = "The distance to `u`."
|
|
|
}
|
|
|
}
|
|
|
+ },
|
|
|
+ {
|
|
|
+ arguments = {
|
|
|
+ {
|
|
|
+ name = "x",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of x component to measure distance to."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of y component to measure distance to."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of z component to measure distance to."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of w component to measure distance to."
|
|
|
+ }
|
|
|
+ },
|
|
|
+ returns = {
|
|
|
+ {
|
|
|
+ name = "distance",
|
|
|
+ type = "number",
|
|
|
+ description = "The distance to `u`."
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
},
|
|
@@ -17970,7 +18260,25 @@ return {
|
|
|
{
|
|
|
name = "x",
|
|
|
type = "number",
|
|
|
- description = "The number to divide each component by."
|
|
|
+ description = "A value to divide x component by."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to divide y component by.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to divide z component by.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to divide w component by.",
|
|
|
+ default = "x"
|
|
|
}
|
|
|
},
|
|
|
returns = {
|
|
@@ -18006,6 +18314,37 @@ return {
|
|
|
description = "The dot product between `v` and `u`."
|
|
|
}
|
|
|
}
|
|
|
+ },
|
|
|
+ {
|
|
|
+ arguments = {
|
|
|
+ {
|
|
|
+ name = "x",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of x component to compute the dot product with."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of y component to compute the dot product with."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of z component to compute the dot product with."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of w component to compute the dot product with."
|
|
|
+ }
|
|
|
+ },
|
|
|
+ returns = {
|
|
|
+ {
|
|
|
+ name = "dot",
|
|
|
+ type = "number",
|
|
|
+ description = "The dot product between `v` and `u`."
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
},
|
|
@@ -18063,6 +18402,42 @@ return {
|
|
|
description = "The original vector, containing the new lerped values."
|
|
|
}
|
|
|
}
|
|
|
+ },
|
|
|
+ {
|
|
|
+ arguments = {
|
|
|
+ {
|
|
|
+ name = "x",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of x component to lerp towards."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of y component to lerp towards."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of z component to lerp towards."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value of w component to lerp towards."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "t",
|
|
|
+ type = "number",
|
|
|
+ description = "The lerping parameter."
|
|
|
+ }
|
|
|
+ },
|
|
|
+ returns = {
|
|
|
+ {
|
|
|
+ name = "v",
|
|
|
+ type = "Vec4",
|
|
|
+ description = "The original vector, containing the new lerped values."
|
|
|
+ }
|
|
|
+ }
|
|
|
}
|
|
|
}
|
|
|
},
|
|
@@ -18099,7 +18474,25 @@ return {
|
|
|
{
|
|
|
name = "x",
|
|
|
type = "number",
|
|
|
- description = "The number to multiply each component by."
|
|
|
+ description = "A value to multiply x component by."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to multiply y component by.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to multiply z component by.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to multiply w component by.",
|
|
|
+ default = "x"
|
|
|
}
|
|
|
},
|
|
|
returns = {
|
|
@@ -18204,23 +18597,23 @@ return {
|
|
|
key = "Vec4:sub",
|
|
|
module = "lovr.math",
|
|
|
related = {
|
|
|
- "Vec2:add",
|
|
|
- "Vec2:mul",
|
|
|
- "Vec2:div"
|
|
|
+ "Vec4:add",
|
|
|
+ "Vec4:mul",
|
|
|
+ "Vec4:div"
|
|
|
},
|
|
|
variants = {
|
|
|
{
|
|
|
arguments = {
|
|
|
{
|
|
|
name = "u",
|
|
|
- type = "Vec2",
|
|
|
+ type = "Vec4",
|
|
|
description = "The other vector."
|
|
|
}
|
|
|
},
|
|
|
returns = {
|
|
|
{
|
|
|
name = "v",
|
|
|
- type = "Vec2",
|
|
|
+ type = "Vec4",
|
|
|
description = "The original vector."
|
|
|
}
|
|
|
}
|
|
@@ -18230,13 +18623,31 @@ return {
|
|
|
{
|
|
|
name = "x",
|
|
|
type = "number",
|
|
|
- description = "A number to subtract from each component."
|
|
|
+ description = "A value to subtract from x component."
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "y",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to subtract from y component.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "z",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to subtract from z component.",
|
|
|
+ default = "x"
|
|
|
+ },
|
|
|
+ {
|
|
|
+ name = "w",
|
|
|
+ type = "number",
|
|
|
+ description = "A value to subtract from w component.",
|
|
|
+ default = "x"
|
|
|
}
|
|
|
},
|
|
|
returns = {
|
|
|
{
|
|
|
name = "v",
|
|
|
- type = "Vec2",
|
|
|
+ type = "Vec4",
|
|
|
description = "The original vector."
|
|
|
}
|
|
|
}
|
|
@@ -25254,7 +25665,7 @@ return {
|
|
|
description = "The id of the key (ignores keyboard layout, may vary between keyboards)."
|
|
|
},
|
|
|
{
|
|
|
- name = "repeat",
|
|
|
+ name = "repeating",
|
|
|
type = "boolean",
|
|
|
description = "Whether the event is the result of a key repeat instead of an actual press."
|
|
|
}
|