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// texture(sampler2D(myTexture, mySampler), UV)
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// texture(sampler2D(myTexture, mySampler), UV)
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A `Sampler` object can be sent to the shader using `Pass:send`, similar to buffers and textures.
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A `Sampler` object can be sent to the shader using `Pass:send`, similar to buffers and textures.
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