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@@ -21,8 +21,6 @@ local function render_scene(pass)
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pass:push()
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pass:setColor(0xCBC1AD)
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pass:circle(0, 0, z, 5, -math.pi / 2, 1, 0, 0, 'fill', 0, 2 * math.pi, 256)
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- pass:setColor(0xff00ff)
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- pass:sphere(0, 0, z, .1)
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local count = 2
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local min, max = -(count - 1) / 2, (count - 1) / 2
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@@ -114,8 +112,7 @@ local function render_shadow_map(draw)
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shadow_map_pass = lovr.graphics.getPass('render', { shadow_map_texture, samples = 1 })
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else
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shadow_map_pass = lovr.graphics.getPass('render', {
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- depth = { texture = shadow_map_texture, clear = light_orthographic and 1 or 0 },
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- samples = 1
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+ depth = { texture = shadow_map_texture, clear = light_orthographic and 1 or 0 }, samples = 1
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})
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end
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@@ -175,8 +172,6 @@ local function render_lighting_pass(draw)
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lighting_pass:setColor(1, 1, 1, 1)
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lighting_pass:sphere(light_pos, 0.1)
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- lighting_pass:sphere(vec3(0, 0, z), 0.1)
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-
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return lighting_pass
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end
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@@ -210,16 +205,20 @@ function lovr.load(args)
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shadow_map_sampler = lovr.graphics.newSampler({ wrap = 'clamp' })
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- local width, height = lovr.system.getWindowDimensions()
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- render_texture = lovr.graphics.newTexture(width, height, { mipmaps = false })
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+ if lovr.headset then
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+ local width, height = lovr.headset.getDisplayDimensions()
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+ local layers = lovr.headset.getViewCount()
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+ render_texture = lovr.graphics.newTexture(width, height, layers, { mipmaps = false })
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+ else
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+ local width, height = lovr.system.getWindowDimensions()
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+ render_texture = lovr.graphics.newTexture(width, height, 1, { mipmaps = false })
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+ end
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end
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function lovr.update(dt)
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local t = lovr.timer.getTime()
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- if lovr.system.isKeyDown('space') then
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- light_pos.x = 3 * math.cos(t * 0.4)
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- light_pos.z = 3 * math.sin(t * 0.4) + z
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- end
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+ light_pos.x = 3 * math.cos(t * 0.4)
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+ light_pos.z = 3 * math.sin(t * 0.4) + z
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end
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function lovr.draw(pass)
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