|
@@ -0,0 +1,139 @@
|
|
|
+-- "Second screen experience" demo
|
|
|
+-- Click grid on desktop screen to build a scene simultaneously visible in VR space
|
|
|
+--
|
|
|
+-- Sample contributed by andi mcc
|
|
|
+
|
|
|
+local shader = require 'shader'
|
|
|
+lovr.mouse = require 'mouse' -- Note: Requires LuaJIT
|
|
|
+
|
|
|
+local mirror = lovr.mirror -- Backup lovr.mirror before it is overwritten
|
|
|
+local font = lovr.graphics.newFont(36) -- Font appropriate for screen-space usage
|
|
|
+font:setFlipEnabled(true)
|
|
|
+font:setPixelDensity(1)
|
|
|
+
|
|
|
+-- Simple 2D triangle mesh
|
|
|
+local triangle = lovr.graphics.newMesh(
|
|
|
+ {{ 'lovrPosition', 'float', 3 }, { 'lovrNormal', 'float', 3 }},
|
|
|
+ {{0,-1,0, 0,0,1}, {0.75,1,0, 0,0,1}, {-0.75,1,0, 0,0,1}},
|
|
|
+ 'triangles', 'static'
|
|
|
+ )
|
|
|
+
|
|
|
+-- Constants
|
|
|
+local pixwidth = lovr.graphics.getWidth() -- Window pixel width and height
|
|
|
+local pixheight = lovr.graphics.getHeight()
|
|
|
+local aspect = pixwidth/pixheight -- Window aspect ratio
|
|
|
+local height = 2 -- Window width and height in screen coordinates
|
|
|
+local width = aspect*2 -- ( We will pick the coordinate system [[-1,1],[-aspect,aspect]] )
|
|
|
+local topmargin = 0.2 -- Space between top of screen and top of grid
|
|
|
+local cells = 7 -- Number of cells in grid (per side)
|
|
|
+local towerscalexz = 2 -- How wide is one block in 3D space?
|
|
|
+local towerscaley = 3 -- How tall (maximum) is one block in 3D space?
|
|
|
+
|
|
|
+-- Derived constants
|
|
|
+local gridheight = (height-topmargin*2) -- Height of grid
|
|
|
+local gridspan = gridheight/2 -- Half height of grid
|
|
|
+local cellheight = gridheight/cells -- Height of one grid cell
|
|
|
+local cellspan = cellheight/2 -- Half height of one grid cell
|
|
|
+local bannedcell = math.ceil(cells/2) -- Do not allow clicks at this x,y coordinate
|
|
|
+local fontscale = height/lovr.graphics.getHeight() -- Scale argument to screen-space print() functions
|
|
|
+
|
|
|
+-- Screen-space coordinate system
|
|
|
+local matrix = lovr.math.mat4():orthographic(-aspect, aspect, -1, 1, -64, 64)
|
|
|
+
|
|
|
+-- State: We will store the blocks to draw as a 2D array of heights (nil for no block)
|
|
|
+local grid = {}
|
|
|
+for x=1,cells do grid[x] = {} end
|
|
|
+
|
|
|
+function lovr.load()
|
|
|
+ lovr.handlers['mousepressed'] = function(x,y)
|
|
|
+ local inx = x * width / pixwidth - width/2 -- Convert pixel x,y to our coordinate system
|
|
|
+ local iny = y * height / pixheight - height/2
|
|
|
+ local gridorigin = -gridspan - cellheight -- Upper left of grid ()
|
|
|
+ local gx = (inx - gridorigin) / cellheight -- Convert coordinate system to grid cells
|
|
|
+ local gy = (iny - gridorigin) / cellheight
|
|
|
+ local fx = math.floor(gx)
|
|
|
+ local fy = math.floor(gy)
|
|
|
+ if fx >= 1 and fy >= 1 and fx <= cells and fy <= cells -- If the click was within the grid
|
|
|
+ and not (fx == bannedcell and fy == bannedcell) then -- and was not the banned center cell
|
|
|
+ if grid[fx][fy] then
|
|
|
+ grid[fx][fy] = nil -- toggle off
|
|
|
+ else
|
|
|
+ grid[fx][fy] = lovr.math.random() -- toggle on (random height)
|
|
|
+ end
|
|
|
+ end
|
|
|
+ end
|
|
|
+end
|
|
|
+
|
|
|
+function drawGrid()
|
|
|
+ -- Draw cell backgrounds (where present)
|
|
|
+ for _x=1,cells do for _y=1,cells do
|
|
|
+ local gray = grid[_x][_y]
|
|
|
+ if gray then
|
|
|
+ local x = -gridspan + _x * cellheight - cellspan -- Center of cell
|
|
|
+ local y = -gridspan + _y * cellheight - cellspan
|
|
|
+
|
|
|
+ lovr.graphics.setColor(gray,gray,gray,1)
|
|
|
+ lovr.graphics.plane('fill', x, y, 0, cellheight, cellheight)
|
|
|
+ end
|
|
|
+ end end
|
|
|
+
|
|
|
+ -- Draw grid lines
|
|
|
+ lovr.graphics.setColor(1,1,1,1)
|
|
|
+ for c=0,cells do
|
|
|
+ local x = -gridspan + c * cellheight
|
|
|
+ local y = -gridspan + c * cellheight
|
|
|
+ lovr.graphics.line(-gridspan, y, 0, gridspan, y, 0)
|
|
|
+ lovr.graphics.line(x, -gridspan, 0, x, gridspan, 0)
|
|
|
+ end
|
|
|
+
|
|
|
+ -- Draw a red triangle indicating the position and orientation of the headset player
|
|
|
+ lovr.graphics.push()
|
|
|
+ local x, y, z, angle, ax, ay, az = lovr.headset.getPose()
|
|
|
+ -- Flatten the 3-space current rotation of the headset into just its xz axis
|
|
|
+ -- Equation from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToEuler/index.htm
|
|
|
+ local s = math.sin(angle);
|
|
|
+ local c = math.cos(angle);
|
|
|
+ local t = 1-c;
|
|
|
+ local xzangle = math.atan2(ay*s - ax*az*t , 1 - (ay*ay + az*az) * t);
|
|
|
+ lovr.graphics.setColor(1,0,0,1)
|
|
|
+ lovr.graphics.translate(x / towerscalexz, z / towerscalexz, 0)
|
|
|
+ lovr.graphics.scale(cellheight*0.5*0.75)
|
|
|
+ lovr.graphics.rotate(-xzangle, 0, 0, 1)
|
|
|
+ triangle:draw()
|
|
|
+ lovr.graphics.pop()
|
|
|
+end
|
|
|
+
|
|
|
+-- Draw HUD overlay
|
|
|
+function lovr.mirror()
|
|
|
+ mirror()
|
|
|
+ -- lovr.graphics.clear() -- Uncomment to hide headset view in background of window
|
|
|
+ lovr.graphics.setShader(nil)
|
|
|
+ lovr.graphics.setDepthTest(nil)
|
|
|
+ lovr.graphics.origin()
|
|
|
+ lovr.graphics.setProjection(matrix) -- Switch to screen space coordinates
|
|
|
+ drawGrid()
|
|
|
+
|
|
|
+ -- Draw instructions
|
|
|
+ lovr.graphics.setColor(1,1,1,1)
|
|
|
+ lovr.graphics.setFont(font)
|
|
|
+ lovr.graphics.print("Instructions: Click the grid to create or remove blocks.", 0, (gridheight+cellheight)/2, 0, fontscale)
|
|
|
+end
|
|
|
+
|
|
|
+-- Draw one block
|
|
|
+function floorbox(_x,_y,gray)
|
|
|
+ local x = -gridspan + _x * cellheight - cellspan
|
|
|
+ local z = -gridspan + _y * cellheight - cellspan
|
|
|
+ local height = gray * towerscaley
|
|
|
+ lovr.graphics.box('fill', x*towerscalexz, height/2, z*towerscalexz, cellheight*towerscalexz, height, cellheight*towerscalexz)
|
|
|
+end
|
|
|
+
|
|
|
+-- Draw 3D scene
|
|
|
+function lovr.draw()
|
|
|
+ lovr.graphics.setDepthTest('lequal', true) -- mirror() will have disabled this
|
|
|
+ lovr.graphics.setShader(shader)
|
|
|
+ lovr.graphics.setColor(0,1,1)
|
|
|
+ for x=1,cells do for y=1,cells do
|
|
|
+ local gray = grid[x][y]
|
|
|
+ if gray then floorbox(x,y,gray) end
|
|
|
+ end end
|
|
|
+end
|