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@@ -2927,7 +2927,7 @@ return {
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{
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name = "ModelData",
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summary = "An object that loads and stores data for 3D models.",
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- description = "A ModelData is a container object that loads and holds data contained in 3D model files. This can include a variety of things like the node structure of the asset, the `VertexData` it contains, the `TextureData` and `Material` properties, and any included animations.\n\nThe current supported formats are OBJ and glTF.\n\nUsually you can just load a `Model` directly, but using a `ModelData` can be helpful if you want to load models in a thread or access more low-level information about the Model.",
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+ description = "A ModelData is a container object that loads and holds data contained in 3D model files. This can include a variety of things like the node structure of the asset, the vertex data it contains, contains, the `TextureData` and `Material` properties, and any included animations.\n\nThe current supported formats are OBJ and glTF.\n\nUsually you can just load a `Model` directly, but using a `ModelData` can be helpful if you want to load models in a thread or access more low-level information about the Model.",
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key = "ModelData",
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module = "lovr.data",
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methods = {},
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@@ -6890,7 +6890,7 @@ return {
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description = "A table of features and whether or not they are supported.",
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table = {
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{
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- name = "computeshaders",
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+ name = "compute",
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type = "boolean",
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description = "Whether compute shaders are available."
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},
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@@ -11657,7 +11657,7 @@ return {
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{
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name = "count",
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type = "number",
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- description = "The number of vertices to replace. If nil, all vertices in the table or VertexData will be used.",
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+ description = "The number of vertices to replace. If nil, all vertices will be used.",
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default = "nil"
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}
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},
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