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@@ -18191,7 +18191,7 @@ return {
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{
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{
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name = "draw",
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name = "draw",
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tag = "drawing",
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tag = "drawing",
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- summary = "Draw a `Model`, `Mesh`, or `Texture`.",
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+ summary = "Draw a Model, Mesh, or Texture.",
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description = "Draws a `Model`, `Mesh`, or `Texture`.",
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description = "Draws a `Model`, `Mesh`, or `Texture`.",
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key = "Pass:draw",
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key = "Pass:draw",
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module = "lovr.graphics",
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module = "lovr.graphics",
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@@ -21883,15 +21883,12 @@ return {
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{
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{
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name = "Render States",
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name = "Render States",
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tag = "pipeline",
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tag = "pipeline",
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- description = "Set render states that change the way drawing happens. `Pass:push` and `Pass:pop` with a `StackType` of `state` can be used to save and restore render states."
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- },
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- {
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- name = "Camera",
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- tag = "camera"
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+ description = "Set render states that change the way drawing happens. Render states can be saved and restored using `Pass:push` and `Pass:pop`."
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},
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},
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{
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{
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name = "Shaders",
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name = "Shaders",
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- tag = "shaders"
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+ tag = "shaders",
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+ description = "Change the shader used for draws or computes, and set variables in the active shader."
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},
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},
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{
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{
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name = "Compute",
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name = "Compute",
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@@ -21899,7 +21896,12 @@ return {
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},
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},
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{
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{
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name = "Tally",
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name = "Tally",
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- tag = "tally"
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+ tag = "tally",
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+ description = "Tallies are used to count the number of pixels affected by one or more draws. This can be used as a way to detect if an object is visible."
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+ },
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+ {
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+ name = "Camera",
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+ tag = "camera"
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},
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},
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{
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{
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name = "Canvas",
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name = "Canvas",
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