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@@ -24344,7 +24344,7 @@ return {
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{
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name = "getDisplayFrequency",
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tag = "headset",
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- summary = "Get the refresh rate of the headset display.",
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+ summary = "Get the refresh rate of the display.",
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description = "Returns the refresh rate of the headset display, in Hz.",
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key = "lovr.headset.getDisplayFrequency",
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module = "lovr.headset",
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@@ -24775,7 +24775,7 @@ return {
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{
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name = "getRefreshRates",
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tag = "headset",
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- summary = "Get the list of refresh rates supported by the headset display.",
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+ summary = "Get the list of refresh rates supported by the display.",
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description = "Returns a table with all the refresh rates supported by the headset display, in Hz.",
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key = "lovr.headset.getRefreshRates",
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module = "lovr.headset",
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@@ -25140,7 +25140,7 @@ return {
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{
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name = "isSeated",
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tag = "playArea",
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- summary = "Check if the headset coordinate space is configured for standing or sitting.",
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+ summary = "Check if the headset coordinate space is standing or seated.",
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description = "Returns whether the headset coordinate space is in seated mode.\n\nSeated mode is enabled by setting `t.headset.seated` to true in `lovr.conf`. In seated mode, `y=0` will be at eye level, instead of on the floor like in standing-scale experiences.\n\nThe seated coordinate space can be more convenient for applications that are rendering a simple interface in front of the user (like a video player) instead of a roomscale 3D scene. y=0 will also be at the correct height at startup, whether the user is sitting or standing.",
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key = "lovr.headset.isSeated",
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module = "lovr.headset",
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