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@@ -6355,6 +6355,12 @@ return {
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type = "number",
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type = "number",
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description = "The z coordinate of the circle's axis of rotation.",
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description = "The z coordinate of the circle's axis of rotation.",
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default = "0"
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default = "0"
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+ },
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+ {
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+ name = "segments",
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+ type = "number",
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+ description = "The number of segments to use for the circle geometry. Higher numbers increase smoothness but increase rendering cost slightly.",
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+ default = "32"
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}
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}
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},
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},
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returns = {}
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returns = {}
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@@ -6413,6 +6419,12 @@ return {
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type = "number",
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type = "number",
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description = "The z coordinate of the circle's axis of rotation.",
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description = "The z coordinate of the circle's axis of rotation.",
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default = "0"
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default = "0"
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+ },
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+ {
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+ name = "segments",
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+ type = "number",
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+ description = "The number of segments to use for the circle geometry. Higher numbers increase smoothness but increase rendering cost slightly.",
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+ default = "32"
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}
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}
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},
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},
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returns = {}
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returns = {}
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@@ -6428,6 +6440,12 @@ return {
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name = "transform",
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name = "transform",
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type = "mat4",
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type = "mat4",
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description = "The circle's transform."
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description = "The circle's transform."
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+ },
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+ {
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+ name = "segments",
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+ type = "number",
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+ description = "The number of segments to use for the circle geometry. Higher numbers increase smoothness but increase rendering cost slightly.",
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+ default = "32"
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}
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}
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},
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},
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returns = {}
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returns = {}
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@@ -6443,6 +6461,12 @@ return {
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name = "transform",
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name = "transform",
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type = "mat4",
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type = "mat4",
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description = "The circle's transform."
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description = "The circle's transform."
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+ },
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+ {
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+ name = "segments",
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+ type = "number",
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+ description = "The number of segments to use for the circle geometry. Higher numbers increase smoothness but increase rendering cost slightly.",
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+ default = "32"
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}
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}
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},
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},
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returns = {}
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returns = {}
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