|
@@ -4,7 +4,7 @@ function lovr.load()
|
|
vec3 planePosition = vec3(0, 1.7, 0);
|
|
vec3 planePosition = vec3(0, 1.7, 0);
|
|
vec3 planeNormal = vec3(0, -1, 0);
|
|
vec3 planeNormal = vec3(0, -1, 0);
|
|
|
|
|
|
- gl_ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal);
|
|
|
|
|
|
+ ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal);
|
|
|
|
|
|
return DefaultPosition;
|
|
return DefaultPosition;
|
|
}
|
|
}
|