bjorn 1 gadu atpakaļ
vecāks
revīzija
b970fa5a96
2 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. 1 1
      api/init.lua
  2. 1 1
      api/lovr/graphics/Pass/init.lua

+ 1 - 1
api/init.lua

@@ -17205,7 +17205,7 @@ return {
         {
           name = "Pass",
           summary = "A stream of graphics commands.",
-          description = "Pass objects record work for the GPU.  They contain a list of things to draw and a list of compute shaders to run.\n\nMethods like `Pass:sphere` will \"record\" a draw on the Pass, which adds it to the list.  Other methods like `Pass:setBlendMode` or `Pass:setShader` will change the way the next draws are processed.\n\nOnce all of the work has been recorded to a Pass, it can be sent to the GPU using `lovr.graphics.submit`, which will start processing all of the compute work and draws (in that order).\n\nA Pass can have a **canvas**, which is a set of textures that the draws will render to.\n\n`Pass:reset` is used to clear all of the computes and draws, putting the Pass in a fresh state.\n\n`lovr.draw` is called every frame with a `Pass` that is configured to render to either the headset or the window.  The Pass will automatically get submitted afterwards.",
+          description = "Pass objects record work for the GPU.  They contain a list of things to draw and a list of compute shaders to run.\n\nMethods like `Pass:sphere` will \"record\" a draw on the Pass, which adds it to the list.  Other methods like `Pass:setBlendMode` or `Pass:setShader` will change the way the next draws are processed.\n\nOnce all of the work has been recorded to a Pass, it can be sent to the GPU using `lovr.graphics.submit`, which will start processing all of the compute work and draws (in that order).\n\nA Pass can have a canvas, which is a set of textures that the draws will render to.\n\n`Pass:reset` is used to clear all of the computes and draws, putting the Pass in a fresh state.\n\n`lovr.draw` is called every frame with a `Pass` that is configured to render to either the headset or the window.  The Pass will automatically get submitted afterwards.",
           key = "Pass",
           module = "lovr.graphics",
           constructors = {

+ 1 - 1
api/lovr/graphics/Pass/init.lua

@@ -12,7 +12,7 @@ return {
     `lovr.graphics.submit`, which will start processing all of the compute work and draws (in that
     order).
 
-    A Pass can have a **canvas**, which is a set of textures that the draws will render to.
+    A Pass can have a canvas, which is a set of textures that the draws will render to.
 
     `Pass:reset` is used to clear all of the computes and draws, putting the Pass in a fresh state.