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@@ -42,6 +42,23 @@ return {
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}
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}
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},
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+ {
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+ name = "math",
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+ type = "table",
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+ description = "Configuration for the math module.",
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+ table = {
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+ {
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+ name = "ffi",
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+ type = "boolean",
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+ description = "Whether vector objects should use an optimized LuaJIT FFI codepath."
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+ },
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+ {
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+ name = "globals",
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+ type = "boolean",
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+ description = "Whether vector object functions should be added to the global scope."
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+ }
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+ }
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+ },
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{
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name = "modules",
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type = "table",
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@@ -153,7 +170,7 @@ return {
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examples = {
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{
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description = "A noop conf.lua that sets all configuration settings to their defaults:",
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- code = "function lovr.conf(t)\n\n -- Set the project identity\n t.identity = 'default'\n\n -- Headset settings\n t.headset.drivers = { 'leap', 'openxr', 'oculus', 'oculusmobile', 'openvr', 'webvr', 'desktop' }\n t.headset.msaa = 4\n t.headset.offset = 1.7\n\n -- Enable or disable different modules\n t.modules.audio = true\n t.modules.data = true\n t.modules.event = true\n t.modules.graphics = true\n t.modules.headset = true\n t.modules.math = true\n t.modules.physics = true\n t.modules.thread = true\n t.modules.timer = true\n\n -- Configure gamma correction\n t.gammacorrect = false\n\n -- Configure the desktop window\n t.window.width = 1080\n t.window.height = 600\n t.window.fullscreen = false\n t.window.msaa = 0\n t.window.title = 'LÖVR'\n t.window.icon = nil\nend"
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+ code = "function lovr.conf(t)\n\n -- Set the project identity\n t.identity = 'default'\n\n -- Headset settings\n t.headset.drivers = { 'leap', 'openxr', 'oculus', 'oculusmobile', 'openvr', 'webvr', 'desktop' }\n t.headset.msaa = 4\n t.headset.offset = 1.7\n\n -- Math settings\n t.math.ffi = true\n t.math.globals = true\n\n -- Enable or disable different modules\n t.modules.audio = true\n t.modules.data = true\n t.modules.event = true\n t.modules.graphics = true\n t.modules.headset = true\n t.modules.math = true\n t.modules.physics = true\n t.modules.thread = true\n t.modules.timer = true\n\n -- Configure gamma correction\n t.gammacorrect = false\n\n -- Configure the desktop window\n t.window.width = 1080\n t.window.height = 600\n t.window.fullscreen = false\n t.window.msaa = 0\n t.window.title = 'LÖVR'\n t.window.icon = nil\nend"
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}
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},
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notes = "Disabling the `headset` module can improve startup time a lot if you aren't intending to use `lovr.headset`.\n\nYou can set `t.window` to nil to avoid creating the window. You can do it yourself later by using `lovr.graphics.createWindow`.\n\nIf the `lovr.graphics` module is disabled or the window isn't created, attempting to use any functionality requiring graphics may cause a crash.\n\nThe `headset.offset` field is a vertical offset applied to the scene for headsets that do not center their tracking origin on the floor. This can be thought of as a \"default user height\". Setting this offset makes it easier to design experiences that work in both seated and standing VR configurations."
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