|
@@ -1,60 +0,0 @@
|
|
|
-local function grid(size, subdivisions)
|
|
|
- local vertices = {}
|
|
|
- local indices = {}
|
|
|
- local step = size / (subdivisions - 1)
|
|
|
- for z = -size / 2, size / 2, step do
|
|
|
- for x = -size / 2, size / 2, step do
|
|
|
- table.insert(vertices, {x, 0, z})
|
|
|
- table.insert(vertices, {x, 0, z + step})
|
|
|
- table.insert(vertices, {x + step, 0, z})
|
|
|
- table.insert(vertices, {x, 0, z + step})
|
|
|
- table.insert(vertices, {x + step, 0, z + step})
|
|
|
- table.insert(vertices, {x + step, 0, z})
|
|
|
- end
|
|
|
- end
|
|
|
- return vertices
|
|
|
-end
|
|
|
-
|
|
|
-local function terrain_fn(x, z)
|
|
|
- return 4 * (lovr.math.noise(x * 0.05, z * 0.05) - 0.5)
|
|
|
-end
|
|
|
-
|
|
|
-function lovr.load()
|
|
|
- size = 50
|
|
|
- world = lovr.physics.newWorld(0, -9.81, 0, false)
|
|
|
- lovr.graphics.setBackgroundColor(0.208, 0.208, 0.275)
|
|
|
- local vertices, indices = grid(size, 100)
|
|
|
- for vi = 1, #vertices do
|
|
|
- local x,y,z = unpack(vertices[vi])
|
|
|
- vertices[vi][2] = terrain_fn(x, z) -- elevate grid to terrain height
|
|
|
- end
|
|
|
- vertexBuffer = lovr.graphics.newBuffer(vertices, 'vec3')
|
|
|
- world:newTerrainCollider(size, terrain_fn) -- use callback to define elevations
|
|
|
- box_colliders = {}
|
|
|
-end
|
|
|
-
|
|
|
-function lovr.update(dt)
|
|
|
- if lovr.timer.getTime() % 1 < dt then -- spawn new box each second
|
|
|
- local collider = world:newBoxCollider(
|
|
|
- lovr.math.randomNormal(size / 10, 0),
|
|
|
- lovr.math.randomNormal(1, 20),
|
|
|
- lovr.math.randomNormal(size / 10, 0),
|
|
|
- 1)
|
|
|
- table.insert(box_colliders, collider)
|
|
|
- end
|
|
|
- world:update(1 / 60)
|
|
|
-end
|
|
|
-
|
|
|
-function lovr.draw(pass)
|
|
|
- pass:setColor(0.925, 0.745, 0.137)
|
|
|
- for _, collider in ipairs(box_colliders) do
|
|
|
- pass:box(mat4(collider:getPose()))
|
|
|
- end
|
|
|
-
|
|
|
- pass:setColor(0.565, 0.404, 0.463)
|
|
|
- pass:mesh(vertexBuffer)
|
|
|
-
|
|
|
- pass:setWireframe(true)
|
|
|
- pass:setColor(0.388, 0.302, 0.412, 0.1)
|
|
|
- pass:mesh(vertexBuffer)
|
|
|
-end
|