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@@ -72,9 +72,9 @@ return {
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return DefaultColor;
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}
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- The default pixel color is calculated by multiplying the `Color` from the vertex shader (which
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- includes the vertex color, material color, and pass color) with the pixel sampled from the main
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- color texture.
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+ The default pixel color is calculated by multiplying the `Color` from the vertex stage (which
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+ includes the vertex color, material color, and pass color) with a pixel sampled from the color
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+ texture.
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Compute shaders implement the `void lovrmain()` function, and don't return anything.
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