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FAQ updates;

bjorn 2 years ago
parent
commit
c90f1e3da0
2 changed files with 10 additions and 4 deletions
  1. 3 1
      guides/Compiling.md
  2. 7 3
      guides/FAQ.md

+ 3 - 1
guides/Compiling.md

@@ -216,5 +216,7 @@ Troubleshooting
 - If you get "CMake no `CMAKE_CXX_COMPILER` found" on Windows, then install Visual Studio and create a
 - If you get "CMake no `CMAKE_CXX_COMPILER` found" on Windows, then install Visual Studio and create a
   blank C++ project, which will prompt you to install the compilers and tools necessary to compile
   blank C++ project, which will prompt you to install the compilers and tools necessary to compile
   LÖVR.
   LÖVR.
+- If you get the "The code execution cannot proceed because VCRUNTIME140_1.dll was not found" popup
+  on Windows, install the Microsoft Visual C++ Redistributable package.
 - If you receive an issue about the `<stdalign.h>` header missing on Windows, then the compiler does
 - If you receive an issue about the `<stdalign.h>` header missing on Windows, then the compiler does
-  not support C11, and a newer version of the Windows SDK needs to be installed.
+  not support C11, and a newer version of the Windows SDK (at least 2104) needs to be installed.

+ 7 - 3
guides/FAQ.md

@@ -10,9 +10,9 @@ You can also set the `t.modules.headset` flag to false in `lovr.conf` to disable
 develop a traditional 3D desktop application.
 develop a traditional 3D desktop application.
 
 
 Keep in mind that LÖVR is primarily designed for creating VR experiences, which have their own
 Keep in mind that LÖVR is primarily designed for creating VR experiences, which have their own
-design considerations.  Practically this means that LÖVR does not prioritize features common in
-other engines like advanced control over the desktop window, mouse input, joystick support, and
-touchscreens.  There are some plugins available that help bridge this gap.
+design considerations.  This means that LÖVR does not prioritize features common in other
+desktop-focused game engines like advanced control over the desktop window, mouse input, joystick
+support, touchscreens, etc.
 
 
 > Is there any way to access keyboard/mouse input?
 > Is there any way to access keyboard/mouse input?
 
 
@@ -23,6 +23,10 @@ input, see `lovr-mouse` on the <a data-key="Libraries">Libraries</a> page.
 
 
 See [this gist](https://gist.github.com/ussaohelcim/9eca6eaa903eefff07b4f3e2019de915).
 See [this gist](https://gist.github.com/ussaohelcim/9eca6eaa903eefff07b4f3e2019de915).
 
 
+> How is this project related to LÖVE?
+
+LÖVR is heavily inspired by LÖVE and has a similar Lua API, but the 2 projects don't share any code.
+
 > Does LÖVR support AR?
 > Does LÖVR support AR?
 
 
 LÖVR does not currently support Magic Leap, HoloLens, or "magic window" style AR on phones.  There
 LÖVR does not currently support Magic Leap, HoloLens, or "magic window" style AR on phones.  There