|
@@ -76,8 +76,8 @@ MeshShape has received a lot of improvements. First, it's been split into 2 sha
|
|
|
geometry.
|
|
|
|
|
|
For dynamic objects with arbitrary shapes, `ConvexShape` is a new shape that represents a "convex
|
|
|
-hull" of a triangle mesh. ConvexShape can be created from all the same things as MeshShape can, and
|
|
|
-it's won't tank the performance of the simulation like the MeshShape used to do.
|
|
|
+hull" of a triangle mesh. ConvexShape can be created from all the same things as MeshShape can, but
|
|
|
+it won't tank the performance of the simulation like MeshShape used to do.
|
|
|
|
|
|
Also, it's possible to create copies of `MeshShape` and `ConvexShape`. The copies will reuse the
|
|
|
mesh data from the original shape, and they can have a different scale. This makes it possible to
|