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@@ -32,8 +32,8 @@ function lovr.update()
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tips[hand] = tips[hand] or lovr.math.newVec3()
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-- Ray info:
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- local rayPosition = vec3(lovr.headset.getPosition(hand))
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- local rayDirection = vec3(quat(lovr.headset.getOrientation(hand)):direction())
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+ local rayPosition = vec3(lovr.headset.getPosition(hand .. '/point'))
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+ local rayDirection = vec3(quat(lovr.headset.getOrientation(hand .. '/point')):direction())
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-- Call the raycast helper function to get the intersection point of the ray and the button plane
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local hit = raycast(rayPosition, rayDirection, button.position, vec3(0, 0, 1))
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