@@ -0,0 +1,14 @@
+function lovr.load()
+ models = {
+ left = lovr.headset.newModel('hand/left'),
+ right = lovr.headset.newModel('hand/right')
+ }
+end
+
+function lovr.draw()
+ for hand, model in pairs(models) do
+ if lovr.headset.isTracked(hand) then
+ model:draw(mat4(lovr.headset.getPose(hand)))
+ end
@@ -7,6 +7,7 @@ return {
'Interaction/Pointer',
'Interaction/Pointer_UI',
'Interaction/Physics_Pointer',
+ 'Interaction/Controller_Models',
'Custom_Mesh',
'Animation',
'Physics',