Prechádzať zdrojové kódy

Fix ShaderBlock:getShaderCode example;

bjorn 4 rokov pred
rodič
commit
eb6d559638

+ 1 - 1
api/init.lua

@@ -13132,7 +13132,7 @@ return {
               },
               examples = {
                 {
-                  code = "block = lovr.graphics.newShaderBlock('uniform', {\n  sizes = { 'float', 10 }\n})\n\ncode = [[\n  #ifdef VERTEX\n    ]] .. block:getShaderCode('MyBlock', 'sizeBlock') .. [[\n\n    // vertex shader goes here,\n    // it can access sizeBlock.sizes\n\n    ]]\n  #endif\n\n  #ifdef PIXEL\n    // fragment shader goes here\n  #endif\n]]\n\nshader = lovr.graphics.newShader(code, code)\nshader:sendBlock('MyBlock', block)"
+                  code = "block = lovr.graphics.newShaderBlock('uniform', {\n  sizes = { 'float', 10 }\n})\n\ncode = [[\n  #ifdef VERTEX\n    ]] .. block:getShaderCode('MyBlock', 'sizeBlock') .. [[\n\n    // vertex shader goes here,\n    // it can access sizeBlock.sizes\n  #endif\n\n  #ifdef PIXEL\n    // fragment shader goes here\n  #endif\n]]\n\nshader = lovr.graphics.newShader(code, code)\nshader:sendBlock('MyBlock', block)"
                 }
               },
               variants = {

+ 0 - 2
api/lovr/graphics/ShaderBlock/getShaderCode.lua

@@ -47,8 +47,6 @@ return {
 
         // vertex shader goes here,
         // it can access sizeBlock.sizes
-
-        ]]
       #endif
 
       #ifdef PIXEL