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Apparently I was very grumpy about this;

bjorn 6 years ago
parent
commit
eb9985b850
2 changed files with 1224 additions and 2738 deletions
  1. 1220 2734
      api/init.lua
  2. 4 4
      api/lovr/graphics/Mesh/init.lua

File diff suppressed because it is too large
+ 1220 - 2734
api/init.lua


+ 4 - 4
api/lovr/graphics/Mesh/init.lua

@@ -35,10 +35,10 @@ return {
     format looks like this:
 
         {
-          { 'lovrPosition', 'float', 3 },
-          { 'lovrNormal',   'float', 3 },
-          { 'lovrTexCoord', 'float', 2 }
-          { 'lovrVertexColor', 'byte', 4 }
+          { 'lovrPosition',    'float', 3 },
+          { 'lovrNormal',      'float', 3 },
+          { 'lovrTexCoord',    'float', 2 }
+          { 'lovrVertexColor', 'byte',  4 }
         }
 
     Great, so why do we go through the trouble of naming everything in our vertex and saying what

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