@@ -1,11 +1,7 @@
-- Surround yourself with monkeys, efficiently
function lovr.load()
- MONKEYS = 1000
-
- if lovr.headset.getDriver() ~= "oculusmobile" then -- That's too many monkeys!!!
- MONKEYS = 700
- end
+ MONKEYS = 700
-- Create a ShaderBlock to store positions for lots of models
block = lovr.graphics.newShaderBlock('uniform', {