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@@ -47,6 +47,8 @@ return {
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uniform mat4 lovrPose[48];
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uniform mat4 lovrPose[48];
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uniform int lovrViewportCount;
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uniform int lovrViewportCount;
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uniform int lovrViewportIndex;
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uniform int lovrViewportIndex;
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+ const mat4 lovrPoseMatrix; // Bone-weighted pose
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+ const int lovrInstanceID; // Current instance ID
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Fragment shader header:
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Fragment shader header:
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