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rm language from Compiling code fence;

bjorn 7 years ago
parent
commit
f5a54f29a0
1 changed files with 11 additions and 11 deletions
  1. 11 11
      guides/Compiling.md

+ 11 - 11
guides/Compiling.md

@@ -23,7 +23,7 @@ Dependencies
 These can be found as submodules in the `deps` directory of the repository.  To initialize the
 submodules, clone LÖVR with the `--recursive` option or run this command in an existing repo:
 
-```sh
+```
 git submodule update --init
 ```
 
@@ -33,7 +33,7 @@ Windows
 From the lovr folder, run these commands to create a build folder and compile the project using
 CMake:
 
-```sh
+```
 mkdir build
 cd build
 cmake ..
@@ -49,13 +49,13 @@ macOS
 
 Install the dependencies using your package manager of choice:
 
-```sh
+```
 brew install assimp glfw3 luajit physfs freetype openal-soft ode
 ```
 
 Next, build using CMake, as above:
 
-```sh
+```
 mkdir build
 cd build
 cmake ..
@@ -65,7 +65,7 @@ cmake --build .
 The lovr executable should exist in `lovr/build` now.  It's recommended to set up an alias or
 symlink so that this executable exists on your path.  Once that's done, you can run a game like this:
 
-```sh
+```
 lovr /path/to/myGame
 ```
 
@@ -74,13 +74,13 @@ Linux
 
 On Arch Linux, first install necessary dependencies:
 
-```sh
+```
 pacman -S assimp glfw-x11 luajit physfs freetype2 openal ode
 ```
 
 Then, build with CMake:
 
-```sh
+```
 mkdir build
 cd build
 cmake ..
@@ -92,14 +92,14 @@ Steam](https://wiki.archlinux.org/index.php/Steam#Installation).  Next, [install
 rules](https://github.com/ValveSoftware/SteamVR-for-Linux#usb-device-requirements).  Then, run LÖVR
 within the Steam runtime:
 
-```sh
+```
 ~/.steam/steam/ubuntu12_32/steam-runtime/run.sh lovr
 ```
 
 If you receive errors related to `libstdc++`, set the `LD_PRELOAD` environment variable when running
 the command:
 
-```sh
+```
 LD_PRELOAD='/usr/$LIB/libstdc++.so.6 /usr/$LIB/libgcc_s.so.1' ~/.steam/steam/ubuntu12_32/steam-runtime/run.sh lovr
 ```
 
@@ -114,7 +114,7 @@ branch](https://github.com/bjornbytes/emscripten/tree/lovr) of Emscripten.
 
 Unix:
 
-```sh
+```
 mkdir build
 cd build
 emcmake cmake -DCMAKE_BUILD_TYPE=Release ..
@@ -123,7 +123,7 @@ emmake make -j2
 
 Windows (from a Visual Studio Command Prompt, make sure the Emscripten SDK is on PATH):
 
-```sh
+```
 mkdir build
 cd build
 emcmake cmake -G "NMake Makefiles" ..