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description = "Sets a mesh of triangles to use for modeling audio effects, using a table of vertices or a Model. When the appropriate effects are enabled, audio from `Source` objects will correctly be occluded by walls and bounce around to create realistic reverb.\n\nAn optional `AudioMaterial` may be provided to specify the acoustic properties of the geometry.",
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description = "Sets a mesh of triangles to use for modeling audio effects, using a table of vertices or a Model. When the appropriate effects are enabled, audio from `Source` objects will correctly be occluded by walls and bounce around to create realistic reverb.\n\nAn optional `AudioMaterial` may be provided to specify the acoustic properties of the geometry.",
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- notes = "This is currently only supported/used by the `phonon` spatializer.\n\nThe `Effect`s that use geometry are:\n\n- `occlusion`,\n- `reverb`\n- `transmission`\n\nIf an existing geometry has been set, this function will replace it.",
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