|
@@ -38775,8 +38775,6 @@ return {
|
|
|
},
|
|
|
notes = "The callback is passed the shape that was hit, the hit position (in world coordinates), and the normal vector of the hit.",
|
|
|
related = {
|
|
|
- "World:raycastAny",
|
|
|
- "World:raycastClosest",
|
|
|
"World:queryBox",
|
|
|
"World:querySphere"
|
|
|
},
|
|
@@ -38905,308 +38903,6 @@ return {
|
|
|
}
|
|
|
}
|
|
|
},
|
|
|
- {
|
|
|
- name = "raycastAny",
|
|
|
- tag = "worldBasics",
|
|
|
- summary = "Cast a ray through the World, returning any hit.",
|
|
|
- description = "Casts a ray through the World, returning the first detected Shape that was hit. This might not be the closest shape.",
|
|
|
- key = "World:raycastAny",
|
|
|
- module = "lovr.physics",
|
|
|
- notes = "Compared to `World:raycast`, this avoids creating a closure and might be more convenient. It also might be slightly faster than `World:raycastClosest` because it just returns the first hit and doesn't need to compare distance values.",
|
|
|
- related = {
|
|
|
- "World:raycast",
|
|
|
- "World:raycastClosest",
|
|
|
- "World:queryBox",
|
|
|
- "World:querySphere"
|
|
|
- },
|
|
|
- variants = {
|
|
|
- {
|
|
|
- arguments = {
|
|
|
- {
|
|
|
- name = "x1",
|
|
|
- type = "number",
|
|
|
- description = "The x coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y1",
|
|
|
- type = "number",
|
|
|
- description = "The y coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z1",
|
|
|
- type = "number",
|
|
|
- description = "The z coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x2",
|
|
|
- type = "number",
|
|
|
- description = "The x coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y2",
|
|
|
- type = "number",
|
|
|
- description = "The y coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z2",
|
|
|
- type = "number",
|
|
|
- description = "The z coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "tag",
|
|
|
- type = "string",
|
|
|
- description = "A tag filter. Shapes will only be returned if their Collider has this tag.",
|
|
|
- default = "nil"
|
|
|
- }
|
|
|
- },
|
|
|
- returns = {
|
|
|
- {
|
|
|
- name = "shape",
|
|
|
- type = "Shape",
|
|
|
- description = "The Shape that was hit, or nil if there wasn't a hit."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x",
|
|
|
- type = "number",
|
|
|
- description = "The x position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y",
|
|
|
- type = "number",
|
|
|
- description = "The y position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z",
|
|
|
- type = "number",
|
|
|
- description = "The z position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nx",
|
|
|
- type = "number",
|
|
|
- description = "The x component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "ny",
|
|
|
- type = "number",
|
|
|
- description = "The y component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nz",
|
|
|
- type = "number",
|
|
|
- description = "The z component of the normal vector at the intersection point."
|
|
|
- }
|
|
|
- }
|
|
|
- },
|
|
|
- {
|
|
|
- arguments = {
|
|
|
- {
|
|
|
- name = "start",
|
|
|
- type = "Vec3",
|
|
|
- description = "The starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "end",
|
|
|
- type = "Vec3",
|
|
|
- description = "The end position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "tag",
|
|
|
- type = "string",
|
|
|
- description = "A tag filter. Shapes will only be returned if their Collider has this tag.",
|
|
|
- default = "nil"
|
|
|
- }
|
|
|
- },
|
|
|
- returns = {
|
|
|
- {
|
|
|
- name = "shape",
|
|
|
- type = "Shape",
|
|
|
- description = "The Shape that was hit, or nil if there wasn't a hit."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x",
|
|
|
- type = "number",
|
|
|
- description = "The x position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y",
|
|
|
- type = "number",
|
|
|
- description = "The y position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z",
|
|
|
- type = "number",
|
|
|
- description = "The z position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nx",
|
|
|
- type = "number",
|
|
|
- description = "The x component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "ny",
|
|
|
- type = "number",
|
|
|
- description = "The y component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nz",
|
|
|
- type = "number",
|
|
|
- description = "The z component of the normal vector at the intersection point."
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- },
|
|
|
- {
|
|
|
- name = "raycastClosest",
|
|
|
- tag = "worldBasics",
|
|
|
- summary = "Cast a ray through the World, returning the closest hit.",
|
|
|
- description = "Casts a ray through the World, returning the closest Shape that was hit.",
|
|
|
- key = "World:raycastClosest",
|
|
|
- module = "lovr.physics",
|
|
|
- notes = "Compared to `World:raycast`, this avoids creating a closure and might be more convenient. It might be slightly slower than `World:raycastAny` though.",
|
|
|
- related = {
|
|
|
- "World:raycast",
|
|
|
- "World:raycastAny",
|
|
|
- "World:queryBox",
|
|
|
- "World:querySphere"
|
|
|
- },
|
|
|
- variants = {
|
|
|
- {
|
|
|
- arguments = {
|
|
|
- {
|
|
|
- name = "x1",
|
|
|
- type = "number",
|
|
|
- description = "The x coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y1",
|
|
|
- type = "number",
|
|
|
- description = "The y coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z1",
|
|
|
- type = "number",
|
|
|
- description = "The z coordinate of the starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x2",
|
|
|
- type = "number",
|
|
|
- description = "The x coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y2",
|
|
|
- type = "number",
|
|
|
- description = "The y coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z2",
|
|
|
- type = "number",
|
|
|
- description = "The z coordinate of the ending position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "tag",
|
|
|
- type = "string",
|
|
|
- description = "A tag filter. Shapes will only be returned if their Collider has this tag.",
|
|
|
- default = "nil"
|
|
|
- }
|
|
|
- },
|
|
|
- returns = {
|
|
|
- {
|
|
|
- name = "shape",
|
|
|
- type = "Shape",
|
|
|
- description = "The Shape that was hit, or nil if there wasn't a hit."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x",
|
|
|
- type = "number",
|
|
|
- description = "The x position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y",
|
|
|
- type = "number",
|
|
|
- description = "The y position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z",
|
|
|
- type = "number",
|
|
|
- description = "The z position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nx",
|
|
|
- type = "number",
|
|
|
- description = "The x component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "ny",
|
|
|
- type = "number",
|
|
|
- description = "The y component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nz",
|
|
|
- type = "number",
|
|
|
- description = "The z component of the normal vector at the intersection point."
|
|
|
- }
|
|
|
- }
|
|
|
- },
|
|
|
- {
|
|
|
- arguments = {
|
|
|
- {
|
|
|
- name = "start",
|
|
|
- type = "Vec3",
|
|
|
- description = "The starting position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "end",
|
|
|
- type = "Vec3",
|
|
|
- description = "The end position of the ray."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "tag",
|
|
|
- type = "string",
|
|
|
- description = "A tag filter. Shapes will only be returned if their Collider has this tag.",
|
|
|
- default = "nil"
|
|
|
- }
|
|
|
- },
|
|
|
- returns = {
|
|
|
- {
|
|
|
- name = "shape",
|
|
|
- type = "Shape",
|
|
|
- description = "The Shape that was hit, or nil if there wasn't a hit."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "x",
|
|
|
- type = "number",
|
|
|
- description = "The x position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "y",
|
|
|
- type = "number",
|
|
|
- description = "The y position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "z",
|
|
|
- type = "number",
|
|
|
- description = "The z position of the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nx",
|
|
|
- type = "number",
|
|
|
- description = "The x component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "ny",
|
|
|
- type = "number",
|
|
|
- description = "The y component of the normal vector at the intersection point."
|
|
|
- },
|
|
|
- {
|
|
|
- name = "nz",
|
|
|
- type = "number",
|
|
|
- description = "The z component of the normal vector at the intersection point."
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- },
|
|
|
{
|
|
|
name = "setAngularDamping",
|
|
|
tag = "worldProperties",
|