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Update release post;

bjorn 1 tahun lalu
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1 mengubah file dengan 3 tambahan dan 3 penghapusan
  1. 3 3
      guides/v0.17.0.md

+ 3 - 3
guides/v0.17.0.md

@@ -4,7 +4,7 @@ v0.17.0
 LÖVR v0.17.0, codename TBD, is currently **not released**.  This version has been X days in the
 making, with X commits from X authors.
 
-This version includes tons of bugfixes and usability improvements for the new graphics module, along
+This release includes tons of bugfixes and usability improvements for the new graphics module, along
 with the following new features:
 
 - Passthrough, enabling mixed reality experiences
@@ -435,7 +435,7 @@ Changelog
 - Fix a few memory leaks with Readbacks, Fonts, and compute Shaders.
 - Fix `Pass:setProjection` to use an infinite far plane by default.
 - Fix `Texture:hasUsage`.
-- Fix `Pass:point` / `Pass:line` to work with temporary vectors.
+- Fix `Pass:points` / `Pass:line` to work with temporary vectors.
 - Fix `lovr.event.quit` to properly exit on Android/Quest.
 - Fix mounted zip paths sometimes not working with `lovr.filesystem.getDirectoryItems`.
 - Fix issue where temporary vectors didn't work in functions that accept colors.
@@ -447,7 +447,7 @@ Changelog
 - Fix issue where `Vec3:angle` would sometimes return NaNs.
 - Fix OpenXR driver when used with AR headsets.
 - Fix vertex tangents (previously they only worked if the `normalMap` shader flag was set).
-- Fix error when minimizing the desktop window on Windows
+- Fix error when minimizing the desktop window on Windows.
 - Fix `DistanceJoint:getAnchors`.
 - Fix issue where `Material:getProperties` returned an incorrect uvScale.
 - Fix crash when uvShift/uvScale were given as tables in `lovr.graphics.newMaterial`.