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@@ -4,7 +4,7 @@ v0.17.0
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LÖVR v0.17.0, codename TBD, is currently **not released**. This version has been X days in the
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making, with X commits from X authors.
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-This version includes tons of bugfixes and usability improvements for the new graphics module, along
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+This release includes tons of bugfixes and usability improvements for the new graphics module, along
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with the following new features:
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- Passthrough, enabling mixed reality experiences
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@@ -435,7 +435,7 @@ Changelog
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- Fix a few memory leaks with Readbacks, Fonts, and compute Shaders.
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- Fix `Pass:setProjection` to use an infinite far plane by default.
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- Fix `Texture:hasUsage`.
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-- Fix `Pass:point` / `Pass:line` to work with temporary vectors.
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+- Fix `Pass:points` / `Pass:line` to work with temporary vectors.
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- Fix `lovr.event.quit` to properly exit on Android/Quest.
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- Fix mounted zip paths sometimes not working with `lovr.filesystem.getDirectoryItems`.
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- Fix issue where temporary vectors didn't work in functions that accept colors.
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@@ -447,7 +447,7 @@ Changelog
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- Fix issue where `Vec3:angle` would sometimes return NaNs.
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- Fix OpenXR driver when used with AR headsets.
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- Fix vertex tangents (previously they only worked if the `normalMap` shader flag was set).
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-- Fix error when minimizing the desktop window on Windows
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+- Fix error when minimizing the desktop window on Windows.
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- Fix `DistanceJoint:getAnchors`.
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- Fix issue where `Material:getProperties` returned an incorrect uvScale.
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- Fix crash when uvShift/uvScale were given as tables in `lovr.graphics.newMaterial`.
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