Browse Source

Update release post;

bjorn 1 year ago
parent
commit
fa7160b54b
1 changed files with 3 additions and 1 deletions
  1. 3 1
      guides/v0.17.0.md

+ 3 - 1
guides/v0.17.0.md

@@ -25,6 +25,8 @@ With passthrough, you can now layer a view of the real world underneath whatever
 renders.  This is great for mixed reality experiences, or just as a way to avoid tripping over
 renders.  This is great for mixed reality experiences, or just as a way to avoid tripping over
 furniture and punching walls.  To enable it, just call `lovr.headset.setPassthrough(true)`.
 furniture and punching walls.  To enable it, just call `lovr.headset.setPassthrough(true)`.
 
 
+<img src="/img/passthrough.jpg" width="70%"/>
+
 LÖVR also sets OpenXR blend modes now, which means projects will render properly on AR devices like
 LÖVR also sets OpenXR blend modes now, which means projects will render properly on AR devices like
 the the Magic Leap and Holo Lens.
 the the Magic Leap and Holo Lens.
 
 
@@ -54,7 +56,7 @@ boxes.  Now, `Pass:roundrect` is built in!
 <img src="/img/vqwerty.png" alt="A virtual keyboard made of rounded rectangles" class="flat"/>
 <img src="/img/vqwerty.png" alt="A virtual keyboard made of rounded rectangles" class="flat"/>
 
 
 Pictured above is [chui](https://github.com/jmiskovic/chui), a UI library made entirely of these
 Pictured above is [chui](https://github.com/jmiskovic/chui), a UI library made entirely of these
-rounded rectangles!
+rounded rectangles.
 
 
 TerrainShape
 TerrainShape
 ---
 ---