function lovr.load() source = lovr.audio.newSource('sine.wav', { spatial = true }) source:setEffectEnabled('spatialization', true) source:setEffectEnabled('falloff', true) source:setLooping(true) source:play() end function lovr.update() lovr.audio.setPose(lovr.headset.getPose()) local x = math.sin(lovr.timer.getTime() * 2) source:setPose(x, 1, -1) end function lovr.draw() lovr.graphics.sphere(mat4(source:getPose()):scale(.05)) end