function lovr.load() effects = { 'spatialization', 'attenuation' } source = lovr.audio.newSource('sine.wav', { effects = effects }) source:setLooping(true) source:play() end function lovr.update() lovr.audio.setPose(lovr.headset.getPose()) local x = math.sin(lovr.timer.getTime() * 2) source:setPose(x, 1, -1) end function lovr.draw(pass) pass:sphere(mat4(source:getPose()):scale(.05)) end