function lovr.load() shader = lovr.graphics.newShader([[ vec4 lovrmain() { vec3 planePosition = vec3(0, 1.7, 0); vec3 planeNormal = vec3(0, -1, 0); ClipDistance[0] = dot(PositionWorld - planePosition, planeNormal); return DefaultPosition; } ]], 'normal') end function lovr.draw(pass) pass:setShader(shader) pass:monkey(0, 1.7, -1, .5, lovr.timer.getTime(), 1, 1, 0) end