function lovr.load() boxMatrix = lovr.math.newMat4() --inialize box boxMatrix:set( vec3(0,1,-1), --global position vec3(0.25,0.25,0.25), --scale quat(0,0,0,0) --global rotation ) offset = lovr.math.newMat4() --initialize offset matrix end function lovr.update(dt) if lovr.headset.wasPressed('left','trigger') then offset:set(mat4(lovr.headset.getPose('left')):invert() * boxMatrix) end if lovr.headset.isDown('left','trigger') then boxMatrix:set(mat4(lovr.headset.getPose('left')) * (offset)) end end function lovr.draw(pass) pass:box(boxMatrix, 'line') for i, hand in ipairs(lovr.headset.getHands()) do local x, y, z = lovr.headset.getPosition(hand) pass:sphere(x, y, z, .01) end end