function lovr.draw(pass) for i, hand in ipairs(lovr.headset.getHands()) do hand = hand .. '/point' local position = vec3(lovr.headset.getPosition(hand)) local direction = quat(lovr.headset.getOrientation(hand)):direction() pass:setColor(1, 1, 1) pass:sphere(position, .01) pass:setColor(1, 0, 0) pass:line(position, position + direction * 50) end end