function lovr.load() local format = { { 'VertexPosition', 'vec3' }, { 'VertexColor', 'vec4' } } mesh = lovr.graphics.newMesh(format, { { 0, .4, 0 ; 1, 0, 0, 1 }, { -.5, -.4, 0 ; 0, 1, 0, 1 }, { .5, -.4, 0 ; 0, 0, 1, 1 } }) end function lovr.draw(pass) pass:draw(mesh, 0, 1.7, -1) end