function lovr.load() eye = lovr.graphics.newMaterial(lovr.graphics.newTexture('eye.png')) end function lovr.draw() local t = lovr.timer.getTime() * .5 + math.pi local x = 0 local y = 3 local z = -5 local width, height = 1, 1 local angle, ax, ay, az = lovr.math.lookAt(x, y, z, lovr.headset.getPosition()) lovr.graphics.plane(eye, x, y, z, width, height, angle, ax, ay, az) end