function lovr.load() local world = lovr.physics.newWorld() local a, b = world:newCollider(), world:newCollider() local joint = lovr.physics.newDistanceJoint(a, b) local anchor1 = vec3(-1, 1, 2) local anchor2 = vec3(1, 2, 0) joint:setAnchors(anchor1, anchor2) assert(vec3(select(1, joint:getAnchors())):equals(anchor1)) assert(vec3(select(4, joint:getAnchors())):equals(anchor2)) end