Sound === Sound is a very important part of creating an immersive VR experience. LÖVR makes it easy to load and play sound effects. Basics --- Sound functionality can be accessed via the `lovr.audio` module. To play a sound, you'll need to create a `Source` object by calling `lovr.audio.newSource`. Currently, only `.ogg` files are supported. source = lovr.audio.newSource('airhorn.ogg') Once the source is created, you can call a few functions on the source to control its playback: source:play() -- Play the source source:pause() -- Pause the source source:resume() -- Resume a paused source source:rewind() -- Rewind a source, playing it from the beginning source:stop() -- Stop a source You can also get whether or not a source is in a particular state: source:isPlaying() source:isPaused() source:isStopped() You can set the volume and pitch of a source (even while it's playing): source:setVolume(.5) -- Volume can be between 0 and 1 source:setPitch(2) -- The default pitch is 1 Finally, you can control whether or not a source loops, which can be useful for background music: source:setLooping(loop) -- true or false Spatial Audio --- LÖVR supports spatial audio, which means that sounds can be positioned in 3D space. When positioned, they will be slightly distorted to make it sound as if they are coming from their location in the virtual world! To position a source, use `Source:setPosition`: source:setPosition(1.3, 2, -4.2) Note that only mono sounds can be spatialized in this way. Muting Audio --- You can control all audio sources by using functions in `lovr.audio`. For example, `lovr.audio.stop` will stop all audio, `lovr.audio.pause` will pause all audio, and `lovr.audio.resume` will resume all paused audio. You can also set the "master volume" for all sounds using `lovr.audio.setVolume`. This could be used to easily allow for configurable volume settings in the experience, or all sounds could be muted by setting the master volume to zero. That's all you need to know to start adding sounds and music to your game!